new Render()
Manages rendering of map data (portals, links, fields) into Leaflet.
Methods
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static window.Render#addPortalToMapLayer(portal)
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Adds a portal to the visible map layer.
Parameters:
Name Type Description portalObject The portal object to add to the map layer.
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static window.Render#bringPortalsToFront()
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Brings portal markers to the front of the map view, ensuring they are rendered above links and fields.
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static window.Render#clearFieldsOutsideBounds(bounds)
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Clears fields that are outside the specified bounds.
Parameters:
Name Type Description boundsL.LatLngBounds The bounds to check against for field removal.
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static window.Render#clearLinksOutsideBounds(bounds)
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Clears links that are outside the specified bounds.
Parameters:
Name Type Description boundsL.LatLngBounds The bounds to check against for link removal.
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static window.Render#clearPortalsOutsideBounds(bounds)
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Clears portals outside the specified bounds.
Parameters:
Name Type Description boundsL.LatLngBounds The bounds to check against.
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static window.Render#createFieldEntity(ent)
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Creates a field entity from the provided game entity data.
Parameters:
Name Type Description entArray An array representing the game entity.
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static window.Render#createLinkEntity(ent)
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Creates a link entity from the provided game entity data.
Parameters:
Name Type Description entArray An array representing the game entity.
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static window.Render#createPlaceholderPortalEntity(guid, latE6, lngE6, team, timestampopt, timestampopt)
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Creates a placeholder portal entity. This is used when the portal is not fully loaded, but its existence is known from links/fields.
Parameters:
Name Type Attributes Default Description guidstring The globally unique identifier of the portal.
latE6number The latitude of the portal in E6 format.
lngE6number The longitude of the portal in E6 format.
teamstring The team faction of the portal.
timestampnumber <optional>
0 Timestamp of the portal data. Defaults to 0 to allow newer data sources to override
timestampnumber <optional>
The timestamp of the portal data.
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static window.Render#createPortalEntity(ent, details)
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Creates a portal entity from the provided game entity data. If the portal already exists and the new data is more recent, it replaces the existing data.
Parameters:
Name Type Description entArray An array representing the game entity.
detailsstring Detail level expected in window.decodeArray.portal (e.g., 'core', 'summary').
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static window.Render#deleteEntity(guid)
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Deletes an entity (portal, link, or field) from the map based on its GUID.
Parameters:
Name Type Description guidstring The globally unique identifier of the entity to delete.
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static window.Render#deleteFieldEntity(guid)
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Deletes a field entity from the map based on its GUID.
Parameters:
Name Type Description guidstring The globally unique identifier of the field to delete.
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static window.Render#deleteLinkEntity(guid)
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Deletes a link entity from the map based on its GUID.
Parameters:
Name Type Description guidstring The globally unique identifier of the link to delete.
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static window.Render#deletePortalEntity(guid)
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Deletes a portal entity from the map based on its GUID.
Parameters:
Name Type Description guidstring The globally unique identifier of the portal to delete.
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static window.Render#endRenderPass()
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Ends a render pass. This includes cleanup and processing of any remaining data. Called when the render is considered complete.
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static window.Render#processDeletedGameEntityGuids(deleted)
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Processes deleted game entity GUIDs and removes them from the map.
Parameters:
Name Type Description deletedArray Array of deleted game entity GUIDs.
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static window.Render#processGameEntities(entities, details)
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Processes game entities (fields, links, portals) and creates them on the map.
Parameters:
Name Type Description entitiesArray Array of game entities.
detailsstring Details for the window.decodeArray.portal function.
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static window.Render#processTileData(tiledata)
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Processes tile data including deleted entity GUIDs and game entities.
Parameters:
Name Type Description tiledataObject Data for a specific map tile.
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static window.Render#removePortalFromMapLayer(portal)
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Removes a portal from the visible map layer.
Parameters:
Name Type Description portalObject The portal object to remove from the map layer.
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static window.Render#rescalePortalMarkers()
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Rescales portal markers based on the current map zoom level.
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static window.Render#startRenderPass(bounds)
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Initiates a render pass. It's called at the start of making a batch of data requests to the servers.
Parameters:
Name Type Description boundsL.LatLngBounds The bounds within which the render pass will occur.